When adding a Virtual camera and I move around the camera swings around the player unpredictably.
It might have something to do with how the player moves around:
The player in my game is a ball, and it moves by rotation given by adding torque.
I tried adding a Freelook camera instead and it works ok…usually. Sometimes for no reason I can understand it snapps to the lower ring. It also never moves along the spline of the bottom,center and top ring.
So if you have any idea why any of these two issues occor please let me know!