Hi, all!
I’m currently working on an assignment from my university and can’t figure this following thing out.
In my project, I have a sphere that follows my mouse. When I touch a cube, it’s selected and I want to perform transformations on it. When I hold the left mouse click, I want to move the cube.
The following script comes from the update() in my sphere:
Vector3 spherePosition = transform.position;
// Modify position
if (Input.GetMouseButton(0))
{
Debug.Log("Current Sphere position: " + spherePosition);
selected[0].transform.position = spherePosition;
}
The “selected” is a Cube-element.
Now the issue is that, although I’m not moving the mouse, the y-axis is acting weird every other frame. I jumps to much lower values so that I sometimes loose it in the camera fram when I let go from the left mouse click:
I could not help myself with googling so thanks in advance for any tips!
