Why is networking ignore when building for Android?

First time trying to build something for Android and finding that the plugin simply won’t connect to the service. Lots of head scarching later I noticed this:

Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' because we're compiling for AndroidPlayer

Is this normal or is there something I need to do to make it NOT ignore it? Then again, do I actually NEED this to connect to a third party website via their own dll? Guessing not…

So is this being ignored because I’m not using multiplayer features in the game or what’s the deal here?

There are multiple UnityEngine.Networking.dll in Unity installation, are all of them ignored? It’s fine for some to be ignored, as they are compatible only with some platforms or editor.

I don’t know what third party plugin you are talking about, so can’t answer exactly, but this dll should be included into your project when you use it, i.e. you add some networking component to one of your scenes.

Gotcha, thanks :slight_smile:
The connection to their site was due to errors on my end and had nothing to do with the Networking dll at all.

As I guessed and as you explained it further, it gets ignored because it doesn’t get used. I’m happy with that as an answer.
Thanks for the feedback