Why is Point Light behaving like this?


I noticed this while trying to use a point light for night lighting. I did some research but couldn’t find the cause of the problem. What do you think I should do?

Your models’ normals are likely incorrect. The normals are vectors from each vertex that describe which direction they face, and if they’re pointing in odd directions then lighting won’t make any sense.

You can recalculate the normals in your modelling program, or you can do it in the Model Importer by clicking on your asset in Unity and setting Normals to Calculate.

If it’s not your model, the shader you’re using for your material could have issues, or a normal map you’re using might be set up incorrectly.

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I solved my problem. There was a Normal Map belonging to the Layer I used on the Terrain surface. For this reason, it was not behaving properly. I achieved this by removing this layer from the Terrain and covering the terrain with a plane object. But this time I encounter a different problem. If I put a layer on the terrain without using the Normal Map, the reflection of the sun or any light is reflected very brightly. I don’t know how to solve this.

Thank you, it was exactly as you said.