According to the docs, Product.availableToPurchase “will be false if the product’s identifier is unknown, incorrect or otherwise disabled with the store provider (ie Apple, Google et al).”
I deactivated an in-app product in the Google Play developer console yesterday, but the corresponding Product.availableToPurchase is still true when UnityPurchasing is initialized. (If I try to purchase the product in the app, I get an error from Google Play saying the item is not available.)
Is this a known bug? Is it working correctly for anyone?