So i am working on a simple game. I have a Scene with a ScrollView handler that generates Content for a ScrollView. This handler Holds 3 Gameobjects, that use an Animation. All of these Animations are just animating the Image. All of these Animations have over 90 Keyframes because the animation is over 90 Images long for all of these 3 Gameobjects. When i remove those 3 Objects out of the ScrollView handler, the Scene loads seasmlessly. When i have these 3 Objects in the ScrollView handler, the Scene Loading takes up to 2 Seconds. This game is supposed to be an Android game and I want to have seamless Scene transitions without a Loading Screen because in this case that would be purely annoying.
How would I fix this?
All Help would be highly appreciated. Im stuck with this Problem for many Days now and I really dont like to go the way with Async Level Loading and creating a Loading Screen.