In my game, I want my player to display one of two sprites.
- //spr is a public Sprite variable
- if (hasAltCostume) {
- //this code will be replaced by something more complicated later
- GetComponent ().sprite = Sprite.Create (spr.texture, spr.rect, spr.pivot);
- } else {
- GetComponent ().sprite = spr;
- }
When hasAltCostume is false, the code works fine. When it’s true, the player is invisible - which I can only assume means the sprite is null.
What’s going on? Shouldn’t Sprite.Create(spr.texture, spr.rect, spr.pivot) just be a clone of spr?