As the title says you have to go through every texture in turn to adjust your game’s filtering quality (apart from the Aniso force-on option in Quality settings, though I don’t know what Aniso level this uses).
In my experience these are set for all textures in a game, not on a per-texture basis.
It may be expensive for a graphics card to swap between filtering methods during a frame render and most graphics cards can handle trilinear filtering with no problem at all.
Can/could these 2 settings not be controlled in the Quality settings for all textures - is this a future/Unity3 option?