Why is that Vector2 on a Stick normalized ?

Hi,

i am trying to add support for Logitech wheels in a game… as the wheel and the brakes seems to use a single Stick control, when i turn the wheel it also changes the brakes because it seems the vector gets normalized.

There are no any Processors added that might normalize the vector !

Is that normal and how we can make the vector Y value hold the input from brakes and the X value to hold the steering value ?

No one knows what could be wrong here ?