I have been following the space shooter tutorial. I have followed the video’s instructions exactly, yet the boundary that destroys the bolt objects fired by the player is not working on my computer. I know it isn’t the script, because the “done” script that came with the assets didn’t fix the issue. Both the bolt and the boundary box are checked as triggers, and the bolt has a rigidbody component. Any thoughts?
Solved - the boundary box was not high enough, so the bolts didn’t start off inside the box. Scaling up the box in the y direction corrected the error.