Hiya. I am doing my first ever unity-project, and I find it excruciatingly much more trouble than Visual Studio or Flash ever was. Enough about that, forward to the problem at hand.
My FPS character that I made myself because the built in one did not suit my purpose walks into a cylinder. This cylinder is in fact a portal. I do not ask for being able to see through it, I just want to transport. Right now, I am happy if ANYTHING can get through it.
I attached the following code to the portal.
function OnTriggerEnter (other : Collider) {
Debug.Log("Somethin'");
if (other.CompareTag ("Player")) {
other.transform.position = Vector3(0,0,0);
}
}
And quite plainly, it does not do anything. I can stand on the portal, I can blast it, I can jump into it, but I do not arrive at position 0, 0, 0. It does not even write "Somethin'". The code is clearly not called upon.
Many of you probably silently thought about how stupid and easy a mistake I have made. Please tell me what it is.
Thank you. Sincerely, PlatinumSkink