Why is the color of the player not changing properly?

I made a script to use the values of three sliders going from 0-255 to change the respective RGB values of the player sprite. I made the sliders go from the proper values, and I set the script up with what I think makes sense, but I’m not sure why it isn’t working.

Here is the video showcasing the problem: https://youtu.be/_Z0zTGdsbxQ

And here is the code for the ColorSlider object, it holds all three sliders

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ColorSliders : MonoBehaviour
    //Get sliders
    [SerializeField] Slider redSlider;
    [SerializeField] Slider greenSlider;
    [SerializeField] Slider blueSlider;
    //Get player
    [SerializeField] GameObject player;
    //Get player spriterenderer
    SpriteRenderer playerSpriteRenderer;

    private void Start()
        playerSpriteRenderer = player.GetComponent<SpriteRenderer>();
        redSlider.value = 255;
        greenSlider.value = 255;
        blueSlider.value = 255;

    // Update is called once per frame
    void Update()
        Color tmp = new Color(redSlider.value, greenSlider.value, blueSlider.value);
        tmp.r = redSlider.value;
        tmp.g = greenSlider.value;
        tmp.b = blueSlider.value;
        player.GetComponent<SpriteRenderer>().color = tmp;

        Debug.Log("Red value: " + tmp.r + "

Green value: " + tmp.g + "
Blue value: " + tmp.b);


Any help or even code optimizations would be appreciated because I’m still decently new to Unity and C# and I’m struggling a little =) thank you

Also, the Debug.Log is printing out the right values, it just isn’t changing them in the Player sprite even though everything is in update.