Our Team was able to fix this error. We had a game object that was using a script that was removed. We re-attached the script file but it gave the above error. We removed the script component from the game object and then re-created that script component with the right script. That cleared the error.
I actually had this issue after I moved the project to SVN, removing source control from the Library folder, deleting it and letting unity rebuild it fixed it…be warned it took ages to rebuild, around 20 mins!
Basically I had a script with some public attributes, I edited(1) those attributes then I removed from MonoDevelop few of them(2) because they were no longer needed. I started getting “GetBackup” error(3), I had just to find the game object with the attached script and then reattach the script. That caused to loss all attributes edits so I had to re-tune integer values.