Hi.
I’ve a scene with a player and a cube.
Why the cube jitters?
The Main Camera has the script SmoothFollow.
SmoothFollow.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmoothFollow : MonoBehaviour {
// The target we are following
public Transform target;
// The distance in the x-z plane to the target
public float distance = 10.0f;
// the height we want the camera to be above the target
public float height = 5.0f;
// How much we
public float heightDamping = 2.0f;
public float rotationDamping = 3.0f;
// Place the script in the Camera-Control group in the component menu
[AddComponentMenu("Camera-Control/Smooth Follow")]
void LateUpdate () {
// Early out if we don't have a target
if (!target) return;
// Calculate the current rotation angles
float wantedRotationAngle = target.eulerAngles.y;
float wantedHeight = target.position.y + height;
float currentRotationAngle = transform.eulerAngles.y;
float currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position = new Vector3(transform.position.x,currentHeight,transform.position.z);
// Always look at the target
transform.LookAt(target);
}
}
CubeMove.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeMove : MonoBehaviour {
public float speed;
void Update () {
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
}
PlayerMove.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMove : MonoBehaviour {
public Rigidbody rb;
public float playerSpeed;
void Start() {
rb = GetComponent<Rigidbody>();
}
void FixedUpdate() {
rb.MovePosition(transform.position + transform.forward * Time.deltaTime * playerSpeed);
}
}