The portal render that we see is showing the sides of the other portal’s pillars which isn’t what the tutorial had. If I turn to the left or right, I will see the pillars a lot and it will take over most of the Portal image. Even if I don’t turn, but just walk left and right, I will see the side walls. Does anyone know why this happens or what I did wrong?,I started working on the tutorial and now I’ve run into a problem that occurs when I rotate my camera. The other camera looks at the pillars of the portals and the scripts render that and don’t cut them out like they should. Also, if I just walk right or left, the pillars will be a huge problem because they take up most of what is rendered for the portal. Have I done something wrong? I checked my code and didn’t see anything off.
Hi @ZachCreates Brackey’s is an excellent site with a lot of great tutorials, but his portal camera implementation is a basic one.
If you want to understand what his camera is doing and how to overcome the problem, see this more advanced video from Sebastian Lague - this is not really for beginners but it should give you some ideas: