I’m trying to recreate a school map. I have surmised that my map is 105 by 73 units. So I made a plane of that size. Now unity sets the center point at 0,0. But I want to set the center to the bottom left of the plane, relatively speaking. Logically, I thought that I would have to move the object relatively to the right and up(or away?) by half the plane size. So the transform position should be x52.5 and y36.5. But instead, after a bit of trial and error, I needed to use x525 and y365. That’s 10x of what I would use on paper IRL.
Is my math wrong?
Additionally, if I set an object(e.g. wall) to be a child of that plane, why do I need to set the position to 5,0,5 to put it on the corner of the plane? How does that relatively relate to the parent object?