Why Is The Render Pipeline Not Compatible With Master Mode?

Hi all, I’m trying to familiarize myself with the ShaderGraph by following a tutorial from YouTube.
I’m using Unity 2018.2.17 & have added the following packages:

  • Render Pipeline Core

  • LWRP

  • ShaderGraph

Now when I go & try to edit the shader, I get a warning: Current Render Pipeline is not compatible with this master node.


It’s just a simple PBR shader.

What am I missing? The tutorial I’m following didn’t have this warning.

Thanks in advance.

1 Like

Have you made sure that you’ve assigned a Lightweight Render Pipeline asset in the graphics settings of your project?

1 Like

Hi, it may be a different issue because I was in HDRP, but on my side, I downloaded shader graph 5.10 (latest) and the latest version of the HD render pipeline(also 5.10).

I had the same problems, and that fixed it. Perhaps the same, but with the LW render pipeline, could do the trick!