Why is the Rigidbody ignoring Colliders?

Hi, I’m creating a Space game and I have a Spaceship with a Box Collider and a Rigidbody with normal attitude, I only disable “Use Gravity”. The problem is that the Rigidbody is ignoring Colliders when the
Speed is above 15. How I can improve the Collision detection?

private void FixedUpdate()
    {
        rb.transform.Translate(0, 0, speed * 0.02f);
    }

Set the Collision Detection to continuous.