Why is a meter in unity 1000 units in max/gmax/maya?
In Rockstar’s games, their models are like 1 unit = 1 meter, and they can make huge worlds in the same space of 1 bedroom in unity.
Why not scale down everything? Vice City fits entirely in the Home Grid in Max/Gmax - why do other engines do things so large?
It’s not just because it’s a large game, even manhunt and warriors are small scale like this… In my imagination, it seams it means that really a car only needs to move 1/1000th as fast as it would in unity to appear the same speed, doesn’t that mean it will run 1/1000th as well in the larger scale??
If my whole map is only 1000 units across, and a car is only 1 unit long, isn’t it better for the engine than for me to make the car and world 1000 times bigger, doesn’t the engine work hard to match the speed proportionally?
Like, if I only need to move “1 unit per second” to be going 60mph, isn’t that way better than moving 1000 units per second? (fuzzy math)