Hi!
I have this piece of code. It’s choosing a random prefab out of a array and find a script of its own type in it, which I earlier attached to the prefab. The problem now is that when I run this “newCross” is whyever referenced to itself and I have no plan why
public void SpawnNextCrossroad(){
for (int i = 0; i < hookPoints.Length; i++) {
if (hookPoints*.name != hookUsed) {*
-
GameObject newCrossObj = crossroads[Mathf.RoundToInt(Random.Range(0, crossroads.Length - 1))];* -
Crossroad newCross = newCrossObj.GetComponent<Crossroad> ();* -
int distance = Mathf.RoundToInt(Random.Range (minDistanceBetweenCroasroads, maxDistanceBetweenCrossroads));*
Vector3 posFac = hookPoints .position - calcPoints .position;
* newCross.SpawnThis (posFac);*
_ Instantiate (newCrossObj, (posFac * distance) + transform.position, Quaternion.identity);
* }
}*_
Here a small sketch of my problem:
[83349-zeichnung1.jpg|83349]