The transition between my jump and fall animation state and my idle state is taking too long. I have the transition dependent on a parameter named “Ground”. The ground variable is switching between true and false at exactly the right time but the transition is taking slightly too long. I have tried disabling 'Has Exit Time" as I though this would solve it for sure, but no luck. Any feedback would be much appreciated.
I’ll need to see the scripts to be able to help.