Why is the Unity Build Server service down?

I am using Unity Build Server,
service sometimes stops abruptly.

What are the possible reasons why the service stops?
Also, we would like to have the logs so that we can investigate the cause of the Unity Build Server stoppage,
Where can I find the Unity Build Server logs?

The specs are as follows

OS: Windows Server 2016 Datacenter
CPU: Intel Xeon CPU E5-2673 v4 @ 2.30 GHz 2.29 GHz
Memory: 2.00 GB
Storage: 126 GB

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If I’m not mistaken doesn’t Unity Build Server make the build on the same machine it’s running on? If that’s the case that server is basically unusable for it as that’s just barely enough memory to run the OS. Everything else might be fine but overall that server is insanely old and weak.

https://learn.microsoft.com/en-us/windows-server/get-started/hardware-requirements

It does, yeah. In fact, that whole thing is a pretty dramatically underpowered build server setup. The CPU in question is pushing a decade old and wasn’t even one of the better Xeons of its time.

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Yeah, I just looked up some basic synthetic benchmarks and a budget AM4 CPU (Ryzen 4500 for $70) on NewEgg has a higher single thread performance than that Xeon and it’s not that far behind in multithreaded with less than a third of the cores.

Four 8GB DDR4-2400 ECC REG memory sticks will run around $45. If you own the server and can make upgrades yourself that’s your best bet of getting it working properly. Four 16GB sticks wouldn’t be a bad idea or that much more but at some point you’re just throwing away good money on that machine.

Check before you buy that the machine can use registered memory. I don’t have a way to verify that.

https://www.aliexpress.us/item/2255800841151911.html
https://www.ebay.com/itm/355017829135

Thanks for the reply.
By the way, how many gigabytes of memory would be sufficient?

If you’re on a very tight budget you might be able to get away with 16GB. I’d shoot for 32GB. You’ll want four sticks to hit full performance as the processor is quad channel. Again check that the system can use registered sticks. If it can’t they won’t work.

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