Why is the Z-axis not staying at 1 and going to -11?

Hello,
I’m in the middle of creating a (2D) game and my object keeps switching to Z-11
I have code in which it should not do this

        void Update()
        {
           //Other bits of code that don't even cause this (I checked)
            player.transform.position = new Vector3(player.transform.position.x, player.transform.position.y, 1.0f);
        }

Anybody know what is going on?
206176-image-2023-04-04-155605724.png
Also, I used Debug.Log for the position, it’s showing 1.0, but not on the transform???
206177-image-2023-04-04-162823358.png

The issue doesn't appear to be in this line of code- what is the full code?

2 Answers

2

Ignore spaghetti code and comments, my way of getting code I don’t know is to try and find forum posts that help

Scripts that are connected to certain object:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class size : MonoBehaviour
{
    public GameObject player;
    public Vector3 blankVector3;
    public GameObject button;
    public bool clicked;
    // Start is called before the first frame update
    void Awake()
    {
        blankVector3 = new Vector3(0f, 0f, 0f);
        Move();
    }
    public void Move()
	{
        Debug.Log(Screen.width * -1f / 100f / 2f);
        Debug.Log(Screen.width / 100f / 2f);
        Debug.Log(Screen.height * -1f / 100f / 2f);
        Debug.Log(Screen.height / 100f / 2f);
        player.transform.position = new Vector3(Random.Range(Screen.width * -1f / 100f / 2f, Screen.width / 100f / 2f), Random.Range(Screen.height * -1f / 100f / 2f, Screen.height / 100f / 2f), 1.0f);
        Debug.Log(player.transform.position);
    }
    public void Sizedown()
    {
        player.transform.localScale = player.transform.localScale - new Vector3(0.05f, 0.05f, 0f);
        button.transform.localScale = button.transform.localScale - new Vector3(0.05f, 0.05f, 0f);

    }
    void Start()
    {
        
    }
    // Update is called once per frame
    void Update()
    {
        player.transform.position = new Vector3(player.transform.position.x, player.transform.position.y, 1.0f);
        if (clicked == false)
		/{
            //player.transform.localScale = player.transform.localScale + new Vector3(0.05f, 0.05f, 0f);
		}
        if (player.transform.localScale.x <= blankVector3.x || player.transform.localScale.y <= blankVector3.y)
        {
            player.transform.localScale = new Vector3(0.01f, 0.01f, 1f);
            button.transform.localScale = new Vector3(0.01f, 0.01f, 1f);
            Move();
        }
    }
}

Script #2:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Lhide : MonoBehaviour
{
    public GameObject panel;
    public GameObject tutorialL;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("l"))
		{
            if (panel.activeSelf == true)
			{
                panel.SetActive(false);
                tutorialL.SetActive(false);
			}
            else
			{
                panel.SetActive(true);
			}
        }
    }
}

Scripts that mention that gameobject:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class hit : MonoBehaviour
{
    public bool hits;
    public GameObject capital;
    public GameObject earthquake;
    void OnCollisionEnter2D(Collision2D collision)
    {
        //Check for a match with the specified name on any GameObject that collides with your GameObject
        if (collision.gameObject.name == "earthquake")
        {
            //If the GameObject's name matches the one you suggest, output this message in the console
            Debug.Log("Do something here");
            hits = true;
        }
        else
        {
            hits = false;
        }

        //Check for a match with the specific tag on any GameObject that collides with your GameObject
        if (collision.gameObject.tag == "earthquake")
        {
            //If the GameObject has the same tag as specified, output this message in the console
            Debug.Log("Do something else here");
        }
    }
}
    //Detect collisions between the GameObjects with Colliders attached

(not really) Script 2:
Unity OnClick() tab in the inspector:
Sizedown();

Those are all the scripts that are in or mention that object.

Using a wonderful way called comments, i found out it is in the code I provided

player.transform.position = new Vector3(player.transform.position.x, player.transform.position.y, 1.0f);

More specifically, this part.

Edit: apparently this is only for forcing it to -11, not setting and forcing.

Edit #2: …you mean i could have used transform.position.player.z this whole time…