Hi,
This has been an ongoing bug since the integration of the microphone. There is a huge memory leak when playing back the microphone. I used the example on the scripting reference to make sure it was nothing I was doing.
audio.clip = Microphone.Start( "Built-in Microphone", true, 10, 44100);
audio.Play();
Can you please help, I need this as a functional and stable tool.
Thank you