Video of the issue:
You can see in the video the church begins to overlap on top of the house when it reaches a certain angle relative to the camera. Why is this happening?
For more context, these game objects are planes turned upright.
I thought that it had something to do with render queue/order etc. I found I could order by material, but I DO NOT want to do this. I would prefer to do something like ordering by mesh or game object. But I can’t figure out how to do that.
Let me know if I need to provide any more details. Thank you.