So I am trying to check if the player is on ground and i have this function set up:
void Update()
{
onGround = IsOnGround();
}
bool IsOnGround()
{
bool retVal = false;
Vector3 origin = transform.position + new Vector3(0f, 0.05f, 0f);
RaycastHit hit;
if(Physics.Raycast(origin, -Vector3.up, out hit, 0.5f, layerMask))
{
retVal = true;
}
return retVal;
}
When was debugging why movement wasnt working i tried Debug.Log(onGround); and i got false. I just want to hear a quick answer because i think i made some stupid mistae again and will facepalm after the solution…
Ty
~Nik