Hi there and thanks for looking.
Here is my problem i want to work out a percentage of a number and add it to another variable here is my code public float l_Damage;
void MeleeDamage()
{
l_Damage = Random.Range(damageMin, damageMax);
damage = l_Damage;
if(inventorySystem.currentlySelectedWeapon.weaponType == PlayerWeapons.WEAPONTYPES.TwoHandedWeapon)
{
Debug.Log("#Damage is this before the call " + l_Damage);
l_Damage /= barbarian.damageIncreaseWith2HWeapons;
Debug.Log("Damage is this after the call " + l_Damage);
damage += l_Damage;
Debug.Log(damage);
}
}
For some reason i keep getting a infinity in the inspector
What i want to do is something like this.
Damage = 4.2;
modifier = 10;
l_modifier = damage / modifier.
which should give me 0.42 then add this to the damage variable but it’s not working like this.