I’m working with the Unity terrain system to procedurally generate an island for my final college project.
I’m noticing a graphical glitch/clipping/tearing where the Unity pro water meets with the terrain.
Take a look at this screenshot:
More importantly, here’s a gif to show it happening in action: http://i.imgur.com/puNzTob.gifv
Can anyone give me a reason as to why this is happening?