Usually when I use build and run on my projects, Unity overwrites the last APK. In this new project, Unity always asks where to store the APK and the old APK is treated like a folder for some reason. This means I have to delete the old APK before building a new one, which is a bit of a pain.
For context, I am working on an XR project in Unity 2021.3.21f1. I am using Unity’s XR plugins with whatever is required to build to Meta Quest devices. I am saving APKs to a builds folder on my desktop. I have built to Meta Quest devices before on other projects without a problem like this (also to my desktop just a different folder).
Also, I can’t just delete the folder in my pop up window and hit save. I get an error that says the file is unavailable. I have to delete the folder, exit, and build and run again. Instead of doing this, I have just been keeping the builds folder open in file explorer. I always delete it before hitting build and run.