So basically what happened is I created a simple 2d box that has some balls bouncing around it in. I told unity to build the package for the game and during the creation of the package which should just be compiling the game and creating the APK, my CPU spiked to 100% and my temps went though the roof, and my CPU started to hang. Now this computer is build for high end gamming and I have compiled many other android apps and small games with this never happening. But when I use unity it happens every time. Is there some setting I missed when setting up unity or could something else be going on that would cause the CPU to max out. I have checked all the normal issues like bad thermal paste , etc. I really like using unity but I don’t want to burn up my CPU as they are kind of hard to come by atm.
Almost burned my CPU down with this DAMN bug. What is happening? Got the same problem while building!
Cpu will allways work on the max that is possible
Let say a scenario idle:
100%works on desktop and finishes early so it uses 1% waits for command and works, …
Scenario loading
100% works but waits for hdd to read data through south bridge so uses 20% or less
If you have ssd on NVMe that is 5GB/s CPU will be slower to calculate all things to do and sends to RAM and gets back, calcs and is less strong than is the north bridge so your CPU is the slowest part of your machine.
Has this been solved, Unity is burning up my CPU and fan, even when its not doing anything with a blank scene?