This is specific to running unity in windows only. In Mac is it ok.
Project size is about 4 to 5 GB. So here goes…
When unity comes to focus it does some crazy computation. This takes about 1 minute or more. Clicking the play button takes about few seconds for it to start the game. MonoDevelop hangs when you find for something in the workspace.
Is there any way to resolve this and make it fun to use unity in windows too?
All our 3d folk also have the same problem because of 2-4 plus gig projects, we have found no solution. What helps a little is to disable autoRefresh and refresh only when needed. This is unacceptable as a programmer, so we have just removed all 3d/2d assets from our project and load content through bundles
What is the test environment you’re using for windows? If you’re using the windows version through some Virtualbox on a MAC, it’s possible the host machine is offering the VM limited resources.