Consider the following example scene where there is no light, no Volume or else. The only object is twice the exact same canvas with a white (255,255,255) image covering half of the screen, one time set to Screen Space Overlay, the other time to Screen Space camera.
Why is the screen space camera UI rendering in a grayish tone and how can I fix that?
Update: it has to do with the Volume Mask settings of the camera component. If I exclude the default layer from the Volume Mask, then it renders correctly, but why is the color affected by these settings?