I have bullets that clip through terrain when they’re on continuous collision detection. The collisions register normally if the bullet moves very slowly or if I’m lucky, but even though I have collision detection set to continuous, it clips through easily in most cases. Why is this?
Without seeing any code, my only advice would be to make sure you’re not using Transform.Translate, because that will ignore collision.
Generally, bullets are handled by a raycast forward and detecting if it hits something, showing a muzzleflash, and if it hits an enemy, removing some of their health.
If there’s a reason you specifically NEED bullets as projectiles, it’s generally a good practice in my experience to apply a force to them when you create them and let them be.