Hai! So I have a script that calls an animation under a condition. It will play every other animation but this one. Here’s the error:
The animation state Fichen_Hit could not be played because it couldn't be found!
Please attach an animation clip with the name 'Fichen_Hit' or call this function only for existing animations.
UnityEngine.Animation:Play(String)
Here’s the line it’s referring to:
transform.Find("Fichen").animation.Play("Fichen_Hit");
and here’s proof I added the animation to the component:

But why would it still not work if I have everyone set up right just like my other animations?
I tried what you did but It will still come up with the same error...It's really weird it doesn't do that with the other animations.
– RydrakoAre you sure that animation works at all? Have you tried setting "Fichen_Hit" animation as first default animation with "Play Automatically" and see if animation is playing at all?
– proandriusHmm it's weird if I add it not as a default but the animation works fine in the preview also I can't really test the default because of some new animator controller component. Should I try using a controller?
– RydrakoYou know what I've noticed? My Fichen_Hit prefab has some avatar attached? Would that be a problem if I connect it to older animations?
– RydrakoTry changing on your model in "Rig" section from Animation Type: Generic, to Legacy.
– proandrius