Why isn't my character moving? 2D C# Physics

Hey everyone,

I’m trying to get my character to move left and right to no avail. Jumping is successful, but I can’t figure out why the character can’t move left and right. I’ll post the whole script, which includes player health, elimination and a projectile that also works. Any additional tips on my coding in addition to solving the issue is very welcome!

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {

[SerializeField] [Tooltip("Control the jump height of the game object")] 
private float jumpHeight = 5.0f;

public GameObject bullet;
public Transform gunEnd;
public float maxHealth = 100.0f;
public float currHealth;
public GameObject player;
public float speed = 10f;

private Rigidbody2D rb2d1;

// Use this for initialization
void Start () {

	currHealth = maxHealth;
	rb2d1 = GetComponent<Rigidbody2D> ();

}

// Update is called once per frame
void Update ()
{
	if (Input.GetKeyDown (KeyCode.Space)) 
	{
		rb2d1.AddForce (transform.up * jumpHeight);
	}		
	if (Input.GetButtonDown ("Fire1")) 
	{
		Instantiate (bullet, gunEnd.position, gunEnd.rotation);	
	}
	if (currHealth == 0.0f) 
	{
		Destroy (gameObject);
	}
}

void FixedUpdate()
{

	float h = Input.GetAxis("Horizontal");

	rb2d1.AddForce((Vector2.right * speed) * h);

}

}

What happens if you write out the value of your “h” variable in the FixedUpdate() method? I’d guess it’s 0 - which will ultimately make your force 0.

If that’s the case, you probably need to verify that the “Horizontal” input is appropriately defined in the Input Manager.

That definitely helped, but not it’s only returning stupidly small decimal values when I press the A and D buttons…any ideas for this?

Gravity 3
Dead .001
Sensitivity 3
Snap (Checked)
Invert (Unchecked)

Just trying to get a -1 to 1 range here…any ideas?