This is a segment of my code but it doesn’t seem to work:
if (combatthings == null)
combatthings = GameObject.FindGameObjectsWithTag(“combat”);
foreach (GameObject combats in combatthings)
{
combat comScript = combats.GetComponent();
comScript.attack = false;
}
it is meant to find all objects with the tag “combat” and find a script called combat and then set attack to false in the script
maybe combatThings != null.
add
else
{
debug.log(combatThings != null)
}
to the if statement to check.
maybe this is still null? did you test and see what it contains?
combatthings = GameObject.FindGameObjectsWithTag("combat");
i just tried that but it printed true so the top part of the code isnt the issue
What happens when you do this.
foreach (GameObject combats in combatthings)
{
combat comScript = combats.GetComponent<combat>();
if(combat == null){
Debug.LogError("No combat script was found on gameobject " + combats.name);
}else{
comScript.attack = false;
}
}