Hi,
I’m creating a game where you cross two lanes of traffic and I’m trying to get it so when my player collides with a certain car it tells me which car it was. I’ve tried making it so if it hits carA it results in the variable carCollision changing to 1 etc. But when the player collides with all cars in game it just produces ‘0’. What am I doing wrong?
public class CollisionCar : MonoBehaviour
{
void OnTriggerEnter(Collider col)
{
//Debug.Log(gameObject.name + "has collidied with" + col.gameObject.name);
if (col.gameObject.tag == "carA")
{
mainManager.carCollision = 1;
}
if (col.gameObject.tag == "carB")
{
mainManager.carCollision = 2;
}
if (col.gameObject.tag == "carC")
{
mainManager.carCollision = 3;
}
if (col.gameObject.tag == "carD")
{
mainManager.carCollision = 4;
}
Debug.Log(mainManager.carCollision);
}
}