Good evening, fellow developers,
basically I have a script for changing the transparency of an object but it is not working on a new object that I have attached it to (although it was working just fine for a previous object). The code is below
#pragma strict
var sprite : Renderer;
var i : float;
var rate : float;
var trans : boolean;
function Start () {
i = 1;
sprite = gameObject.GetComponent("Renderer");
}
function Awake () {
i = 1;
sprite = gameObject.GetComponent("Renderer");
}
function Update ()
{
if (trans == false)
{
sprite.material.color = new Color(1, 1, 1, i);
i -= rate;
if (i < 0)
{
trans = true;
}
}
if (trans == true)
{
sprite.material.color = new Color(1, 1, 1, i);
i += rate;
if (i > 1)
{
trans = false;
}
}
}
This is the modified code for my second object:
#pragma strict
var blackout : boolean;
var sprite : Renderer;
var i : float;
var rate : float;
function Start ()
{
i = 0;
sprite = gameObject.GetComponent("Renderer");
}
function Update ()
{
if (blackout == true)
{
FullBlackOut();
}
}
function StartBlackout()
{
blackout = true;
}
function FullBlackOut()
{
sprite.material.color = new Color(1, 1, 1, i);
i += rate;
if (i > 1)
{
blackout = false;
}
}
Before I forget, it is worth mentioning that my first script is to make an object appear to be blinking whereas in my second script the object is a black sprite that covers most of the screen and the alpha layer is preset to zero. Therefore in the second script I am trying to raise the alpha layer so that the screen becomes dark for the player.
What am I doing wrong? I’ve tried googling my problem and have not found a solution that works (most solutions or just rearranged versions of the code I currently have but I tried them anyways) and looking at the script it looks right. Is there a setting in the Unity Editor that I have wrong?