Why isn't the current frame shown in the animation preview?

I’m trying to split up the sneak animation in the Stealth tutorial into separate animations, but Unity is making this artificially hard by just showing me the current time and percentage instead of the actual frame number (on the bottom of this screenshot):

Why? Is there something I’m missing? Is there a better way for doing this?

I have a 2395 frame long animation I want to split up into sneak idle, sneak forward, sneak left, sneak right etc. I scrub through the animation until I find what looks like the starting point for one animation. Then I have to convert the current time into a frame number myself. Why? Unity is telling me the animation runs at 30 fps so just show me the frame number for pete’s sake. :stuck_out_tongue:

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You are right, always asked my self the same question. I will add a feature request for this.

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Haha, thanks. :stuck_out_tongue: Your avatar image perfectly matched your reply.

Thanks Mecanim.Dev - is the feature request something we need to spam votes towards to make it a priority?

Edit: Please keep the info already provided, just add frame numbers to the info.

normally I would say yes, but in this case the feature is simple to implement and so annoying

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