Why isnt this code working (easy)

NormalKeybind = GameObject.Find(“NormalKeybind”);
NormalKeybind.SetActive(true);

NullReferenceException: Object reference not set to an instance of an object
Keybind.OpenNormalKeybind () (at Assets/Scripts/Keybind.cs:25)
it wont find the NormalKeybind object, it is disabled, could that be the reason?
maybe someone can help me here.

GameObject.Find does not find inactive objects. One solution would be to make NormalKeybind public and drag a reference of the object into the inspector.