I am not new to programming or even video game development, but I am very new to Unity, and this one currently has me stumped.
I am following the Space Shooter guide, and currently have a single GameObject in my PlayerController class
public GameObject blastObjTemplate;
private GameObject blastObj;
void Awake()
{
blastObj = Instantiate(blastObjTemplate, transform.position, transform.rotation) as GameObject;
blastObj.SetActive(false);
}
I then want to have that object appear at the same point as the player after hitting the attack button, so I do this:
blastObj.SetActive(true);
blastObj.transform.position.Set(transform.position.x, transform.position.y, transform.position.z);
But blastObj remains at origin. After debugging the code, I can see that the values for transform.position are as expected, but blastObj.transform.position remains the same after Set. What gives?