Hello,
I’m building a game where player have to draw a path between some letters to make a word. The problem is that the letter appears in reversed order of the path.
Things I tried:
-
changing for-loop to :
for(int i = (offeredLetters.Count- 1); i >= 0; i–) // Nothing change
*tried foreach
I appreciate any help.
The image below show the problem.
![alt text][1]
Here is my code:
public void CreateOfferedLetters()
{
float alpha = 360f / (offeredLetters.Count + offeredBonusLetters.Count);
float firstAngle = 0;
Vector3 startPosition = new Vector3(0, 250f, 0);
for (int i = 0; i < offeredLetters.Count; i++)
{
GameObject letter = Instantiate(offeredLetterPrefab, offeredLettersHolder.transform) as GameObject;
letter.transform.Find("AnimationHolder/LetterHolder").GetComponent<OfferedLetter>().letter = offeredLetters*;*
letter.transform.Find(“AnimationHolder/LetterHolder/LetterImage”).GetComponent().sprite = GetLetterSprite(offeredLetters*);*
letter.transform.localScale = Vector3.one;
letter.transform.localPosition = Vector3.zero;
Quaternion r = letter.transform.rotation;
r.eulerAngles = new Vector3(0, 0, firstAngle);
letter.transform.rotation = r;
Quaternion l = letter.transform.Find(“AnimationHolder/LetterHolder”).localRotation;
l.eulerAngles = new Vector3(0, 0, -firstAngle);
letter.transform.Find(“AnimationHolder/LetterHolder”).localRotation = l;
firstAngle += alpha;
// Create a selection letter
GameObject sl = Instantiate(selectedLetter, selectedLettersHolder.transform) as GameObject;
sl.GetComponent().sprite = GetLetterSprite(offeredLetters*);*
sl.transform.localScale = Vector3.one;
sl.transform.localPosition = Vector3.zero;
sl.name = offeredLetters*;*
sl.SetActive(false);
}
_*[1]: http://techwalkers.net/letters.png*_