This may not be the best place to ask, but in case it is a setting or shader or something: I build for WebGL and it looks great on my machine. When running on another machine, the colors are really off. Too dark, and white is not white, red is not really red. I know it sounds like the other machine may need to adjust settings, but they seem ok with other programs. So is this a graphics card issue? Something else? Would HDR help?
The monitor itself? The settings of the computer regarding gamma and color correction etc?
They say that other programs look fine, just the webGL from Unity that’s off. So it doesn’t sound like its the monitor.
Someone suggested that it may be the graphics card and/or its drivers, does this sound likely? If I tell my client to replace his card, the job is over. Anyone know of any other settings that might affect this? HDR? Forward vs Deferred rendering? etc. Sorry I’m not the expert on such things, which is why I ask!