Why my ball is slowing after contact with other object?

I’m trying to do a game like pong, I have pattern, walls and ball. Pattern and walls material is “none” and ball have a “bouncy” from “Standard Assets”. “Use Gravity” is uncheked for “ball” and this is script:

function Awake() {
	rigidbody.AddForce (600 ,600 ,0 , ForceMode.Impulse);
}

After contact with walls or patter ball is slower and slower, I don’t know why :confused:

PS. Sorry for my English :wink:

I’ve never seen this happen, and in a quick test, I could not reproduce it. You could work around the problem by setting the velocity explicitly in Update();

rigidbody.velocity = rigidbody.velocity.normalized * speed;

You will still need to give it an initial force or velocity.