I’m trying to do a game like pong, I have pattern, walls and ball. Pattern and walls material is “none” and ball have a “bouncy” from “Standard Assets”. “Use Gravity” is uncheked for “ball” and this is script:
function Awake() {
rigidbody.AddForce (600 ,600 ,0 , ForceMode.Impulse);
}
After contact with walls or patter ball is slower and slower, I don’t know why
PS. Sorry for my English