hello friends, i was working on a game tutorial.i want to know why my ball starts to float in air ? i have attached a pc build of the game…so that you can play and see the problem…use numpad 1 to play the game…thanks
here’s my script
unity webplayer build - https://dl.dropboxusercontent.com/u/68898516/WebPlayer.html
var basketball : Rigidbody;
var launchPos : Transform[];
var player1Fire : boolean = false;
var player1 : Transform;
var player2 : Transform;
var player3 : Transform;
var ball1P : Transform;
var ball2P : Transform;
var ball3P : Transform;
var ball1Ready : boolean = true;
var ball2Ready : boolean = true;
var ball3Ready : boolean = true;
var veloY : float;
var veloZ : float;
var ball1;
var ball2;
var ball3;
var newball1;
var newball2;
var newball3;
function Start ()
{
ball1 = Instantiate(basketball,launchPos[0].position,launchPos[0].rotation);
ball1.transform.parent = ball1P;
ball2 = Instantiate(basketball,launchPos[1].position,launchPos[1].rotation);
ball2.transform.parent = ball2P;
ball3 = Instantiate(basketball,launchPos[2].position,launchPos[2].rotation);
ball3.transform.parent = ball3P;
}
function Update ()
{
if(Input.GetButtonDown("Player1") ball1Ready == true)
{
player1.animation.Play("Aim");
}
if(Input.GetButtonUp("Player1") ball1Ready == true )
{
player1.animation.CrossFade("fire");
ball1.transform.parent = null;
ball1.rigidbody.velocity = Vector3(0,veloY,veloZ);
ball1.rigidbody.useGravity = true;
Destroy(ball1.gameObject,4);
ball1Ready = false;
NewBall1();
}
}
function NewBall1()
{
yield WaitForSeconds(1);
player1.animation.CrossFade("idle");
newball1 = Instantiate(basketball,launchPos[0].position,launchPos[0].rotation);
newball1.transform.parent = ball1P;
}
regards,
jagz