So basically I wanted to try netcodes for GameObjects with unity provided 3rd person 3d movement sample, but there is a Problem. I don’t know why but when both of my Network Obejct have the same GlobalObjectIdHash
Client:
Host:
Did you spawn them using SpawnAsPlayerObject()?
I used the builtin unity NetworkMenager component
That’s correct, that id is taken from the player prefab. It will be the NetworkObjectId that uniquely identifies them.