Why my clients aren't a localPlayer?

So basically I wanted to try netcodes for GameObjects with unity provided 3rd person 3d movement sample, but there is a Problem. I don’t know why but when both of my Network Obejct have the same GlobalObjectIdHash
Client:
8494382--1130399--upload_2022-10-6_18-34-48.png
Host:
8494382--1130402--upload_2022-10-6_18-35-39.png

Did you spawn them using SpawnAsPlayerObject()?

I used the builtin unity NetworkMenager component

That’s correct, that id is taken from the player prefab. It will be the NetworkObjectId that uniquely identifies them.