i create sprite rendere and i want to Destroy it when click == 2
so what is wrong here !
public SpriteRenderer Select_Cirlce;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, 1000.000f))
{
Click++;
if (hit.collider.tag == "Mosad" && mosad == false)
{
print("Hit Mosad");
mosad = true;
Instantiate(Select_Cirlce, hit.point, Quaternion.identity);
}
if (Click == 2)
{
print("2");
Destroy(Select_Cirlce.transform.gameObject);
// Select_Cirlce.enabled = false;
}
}