using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class enmey : MonoBehaviour
{
public float speed;
public float stopping;
public float retreat;
public float startShot;
public float reloadShot;
public GameObject bullet;
public GameObject bulletFollow;
public Transform player;
// Use this for initialization
void Start () {
reloadShot = startShot;
}
// Update is called once per frame
void Update () {
EnemyShot();
EnemyMove();
}
void EnemyMove()
{
if(Vector2.Distance(transform.position, player.transform.position) > stopping)
{
transform.position = Vector2.MoveTowards(transform.position, player.transform.position, speed * Time.deltaTime);
}
else if (Vector2.Distance(transform.position, player.transform.position) < stopping && Vector2.Distance(transform.position, player.transform.position) > retreat)
{
transform.position = this.transform.position;
}
else if (Vector2.Distance(transform.position, player.transform.position) < retreat)
{
transform.position = Vector2.MoveTowards(transform.position, player.transform.position, -speed * Time.deltaTime);
}
}
void EnemyShot()
{
if (reloadShot <= 0)
{
//no rotate
var number = Random.Range(200, 200);
if (number == 1)
{
Instantiate(bullet, player.transform.position, Quaternion.identity);
}
else
{
Instantiate(bulletFollow, player.transform.position, Quaternion.identity);
}
reloadShot = startShot;
}
else
{
reloadShot -= Time.deltaTime;
}
}
private void OnCollisionEnter(Collision Collision) {
Destroy(Collision.gameObject);
// if(Collision.collider)
//{
// DestroyCollision.bulletFollow;
//}
}
}