I have created an animated object in 3Ds Max 2012 and imported it into Unity. I can scale the object down in the inspector and when in play mode it’s fine. But then the animation play’s, it reverts back to 1.
Is there a setting in the animation time line of Max I have over looked? Or is there something in the .fbx export settings that I have missed?
Thanks! That did help, but after that I ran into more problems. I eventually tried ‘reset XForm’, and even that screwed up slightly.
I’ve animated it with a bone, just rotating the object. But, for example, if I half the ‘z’ scale with the reset XForm, when the animation is playing, the ‘Z’ scale squashes. I’ve tried this with another object and the same happens.