Why my player doesn't stop when it collide with the roadblock?,Collision does not work, player won't stop moving when it hit an object with collider.

So I had recently added this roadblock into my project, and I want to make the player stop when it touches or in other words collider, with the roadblocks. I have added rigidbody and collider to both objects(player and the roadblock. But when I run the game, it turns out that my player will just go through the roadblock even if I locked the roadblock’s position on X Y Z and rotations. I just want to make the roadblock acting like a wall which prevents player from walking/running through.
I used the transform method to move my player.
Here is my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMoving : MonoBehaviour
{
    public float walkingspeed;
    public float runningspeed;
    public float crouchwalkingspeed;
    public float walkingstairsspeed;
    public Transform movingObject;
    public Animator anime;
    bool stair = false;
    // Update is called once per frame
    void FixedUpdate()
    {
        if (Input.GetKey("d"))
        {
            if (Input.GetKey("space"))
            {
                movingObject.Translate(movingObject.right * -runningspeed * Time.deltaTime);
            }
            if (anime.GetBool("isCrouching") == true)
            {
                movingObject.Translate(movingObject.right * -crouchwalkingspeed * Time.deltaTime);
            }
            if (stair == true)
            {
                movingObject.Translate(movingObject.right * -walkingstairsspeed * Time.deltaTime);
                stair = false;
            }
            else
            movingObject.Translate(movingObject.right * -walkingspeed * Time.deltaTime);
        }
        
        if (Input.GetKey("a"))
        {
            movingObject.Translate(movingObject.right * walkingspeed * Time.deltaTime);
        }
    }
    public void walkingOnStairs()
    {
            Debug.Log("im on stairs");
            stair = true;
    }
}

Your help is extremely important for me.

Thank you!

Hello,
try to check the IsKinematics box of the Rigidbody of your RoadBlock.
Good luck.